Horses of Hoofprint Bay Training and Competitions
Updated · 1 min read
Training stats
Training exercises build up your horse's strength and confidence so it qualifies for competitions. The August 2026 dev update also mentions endurance in connection with cross country.
Confidence and desensitization
The team felt confidence maxed out too quickly in the first demo, so they changed it:
- A warning icon appears before an unprompted gait change, so you can correct the horse in time.
- A Desensitization course: approach a scary object while watching your horse. Praise it when it is curious; give space and time when it is worried.
- Full confidence now takes longer, but low confidence is easier to manage.
- Some personality traits make a horse change gait on its own occasionally, even at full confidence.
Competitions
| Discipline | What it is |
|---|---|
| Caprilli test | Entry-level test combining precise gait transitions with low jumps |
| Show jumping | The classic jumping competition in town |
| Cross country | A tough late-game discipline for horses with high strength and endurance. Some courses let you choose a shorter path with harder obstacles or a longer path with easier jumps |
Competitions pay prize money. Wins raise Prestige; failures lower it.
Trail rides
Trail rides take you through forest, beach and mountain environments. Which trails you can unlock depends on your Prestige. You can also go on walks in the arena and forest — nursing mares bring their foals along.
Related
FAQ
What competitions are in Horses of Hoofprint Bay?
Three disciplines: Caprilli tests, show jumping, and cross country. Cross country is the toughest and is meant for late-game horses with high strength and endurance.
How do you raise confidence?
Use the Desensitization training course: approach a scary object, praise the horse when it is curious, and give it space and time when it gets worried.
Who is Maria?
A retired competition rider you can hire as staff. She tells you what to do differently during training for difficult cross country jumps.